# Economic Model

The FOMO100 economy runs on a **closed-loop design**:

1. **Users spend** in games.
2. **Revenue flows** into platform treasury.
3. Treasury uses funds to **buy back & burn $FOMO**.
4. Reduced supply **strengthens token scarcity**.
5. Scarcity reinforces **value expectations**, attracting more users.

This creates a **self-reinforcing flywheel**: Play → Earn → Burn → Scarcity → Value → More Players.
