Economic Model
The FOMO100 economy runs on a closed-loop design:
Users spend in games.
Revenue flows into platform treasury.
Treasury uses funds to buy back & burn $FOMO.
Reduced supply strengthens token scarcity.
Scarcity reinforces value expectations, attracting more users.
This creates a self-reinforcing flywheel: Play → Earn → Burn → Scarcity → Value → More Players.
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