Economic Model

The FOMO100 economy runs on a closed-loop design:

  1. Users spend in games.

  2. Revenue flows into platform treasury.

  3. Treasury uses funds to buy back & burn $FOMO.

  4. Reduced supply strengthens token scarcity.

  5. Scarcity reinforces value expectations, attracting more users.

This creates a self-reinforcing flywheel: Play → Earn → Burn → Scarcity → Value → More Players.

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